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World Painted Blood

So the new Slayer album, World Painted Blood, was produced by Greg Fidelman (with Rick Rubin as executive producer). Fidelman engineered and mixed Metallica’s Death Magnetic album last year and notoriously screwed it up quite severely. Now he’s been let loose on the latest CD by another classic thrash band, so I was intrigued to hear what it sounds like.

At first listen, it’s immediately obvious that this isn’t nearly as badly distorted as Death Magnetic. More careful examination, however, reveals that it’s still not a very dynamic-sounding record. Analysing it using vorbisgain gives a suggested AlbumGain of -12.13dB, making it one of the loudest albums I’ve come across (I think only Death Magnetic and Iggy Pop’s remix of Raw Power were worse). And listening with headphones, there is definitely some clipping going on.

On the other hand, I’m not sure that it matters quite so much. The distortion is audible, but it doesn’t completely smother the recording like it did on Death Magnetic. Instead it just sort of adds an extra harshness to the overall sound which doesn’t sound entirely inappropriate to the music.

Aside from the excessive compression, the production isn’t bad. The bass is a little bit quieter in the mix than I’d have liked, but otherwise it’s pretty good. On the other hand, listening first to World Painted Blood, and then to a couple of other recent thrash albums: Testament’s The Formation of Damnation and Exodus’s The Atrocity Exhibition…Exhibit A (both engineered and mixed by Andy Sneap), I can’t help but feel that both of those records sound noticeably better. I’m not sure to what extent that’s due to the fact they aren’t quite so badly clipped and over-compressed, though.

So I guess overall the production scrapes a pass, but just barely.

Although this post was mostly about the album’s production, I think I probably should express some opinion on the music itself, too. It’s pretty good. A lot of people have been saying this is the best thing Slayer have done since Seasons in the Abyss, but I can’t really comment on whether that’s true, since the only other album of theirs that I’ve listened to very much is Reign in Blood. It’s definitely good, though, and noticeably better than what I heard of their last album, Christ Illusion, which I wasn’t that keen on. It isn’t a marked departure from much of what they’ve done before; it’s still unmistakeably a Slayer album, but that doesn’t mean that it sounds stagnant or stale. There are still some new ideas and even when it’s covering familiar ground it does so pretty well.

And judging by Unit 731, apparently Jeff Hanneman has run out of Nazi atrocities to write about, and has been forced to move on to the Japanese.

WordPress

Welcome to the all-new, all-singing, all-dancing* Strange World of Axel Fendersson mk. II!

So I finally got around to doing something I’ve been vaguely considering doing for almost as long as I’ve had a blog at all: migrating it over to WordPress rather than using Blogger to administer it and Haloscan for comments.

I’ve set up some redirects so the transition should be largely seamless, but if you’ve got any bookmarks or feed-readers pointing at it, it might be worth checking that they’re going to the right place to be certain.

Importing the posts from Blogger was very easy; WordPress has an automatic import feature. Strangely, it required me to temporarily move my blog to Blogspot in order to work, but otherwise it worked pretty well.

Getting the comments from Haloscan was more difficult. In the end I just transferred them manually, entering each comment myself and then changing the author and date-stamp as required. Perhaps unsurprisingly, this was a collossal pain in the arse and took bloody ages. Apparently there are scripts that would have allowed me to transfer them more easily, but even then the process isn’t straightforward, and I can easily see something going slightly wrong and fouling things up horribly. Still, done now.

Everything seems to be working well so far. Let me know if anything seems to be broken.

The visual theme may not be permanent; I haven’t decided for certain yet. I’m reasonably happy with it, though. If you know of a better one that is a) variable-width and b) not ugly, let me know.

*not actually all new. Singing or dancing not guaranteed.

Government advisor sacked for giving wrong advice

Links: BBC News, The Guardian, The Times.

So the government has a board of scientists to advise them on drugs policy. That’s good thinking. It’s good to have some hard facts available when making policy decisions.

Unfortunately, the advice they give is at odd with that of the tabloid press, so the government ignores them. If you aren’t going to actually listen to their advice, it’s hard to see what the point of having advisors is, but fair enough. The tabloids decide how the public votes, so politicians do sometimes have to do what they say.

However, the head of the advisory board continues to give the same advice as before. In the words of Alan Johnson, "I cannot have public confusion between scientific advice and policy and have therefore lost confidence in your ability to advise me as chair of the ACMD." Or, in other words, ‘I can’t have you giving me advice that doesn’t match the policy decisions we’ve already made. So I’m afraid you’re out’.

Going against the advisory panel is one thing. But sacking them when they don’t change their advice to match your new decision? That’s just taking the piss.

If anyone’s interested, here is David Nutt’s recent report on the issue.

Spyglass/Eolith miniatures

Almost a year ago, I posted that I’d got a few models from Spyglass Miniatures. They weren’t for any particular game, just really nice models to paint for the fun of it. One of them I painted up fairly soon after getting them, but the other two I left untouched, distracted by other painting projects, until the end of last week, when I finally got around to starting another.

It was seeing a picture of this model, the 28mm version of ‘Shae’, the half-elven archer, that first drew me to check out Spyglass. I was struck by how nicely posed and simply but beautifully sculpted it was. Eventually, I bought this model, along with the 54mm version of the same character, and another 54mm model, ‘Anastasia’, which I painted last year. I have yet to paint the 54mm Shae, but the other Spyglass models are two of the best paint jobs I’ve done, and count among my favourite models.

So here they are. Firstly Anastasia, which was painted last October:

Anastasia

And here’s Shae, mostly painted on Monday, but with some stuff done on Friday and Sunday.

Shae (28mm)

Spyglass Miniatures, incidentally, no longer exists under that name. The man behind Spyglass, Steve Buddle, has switched from making metal models to resin ones, which he now does under the name of Eolith Miniatures instead. Happily, several of the old Spyglass sculpts are now available in resin from there.

Progressive Nation ’09

This post has nothing at all to do with miniature painting!

Both my brother and I have birthdays in the coming week. Yesterday, in celebration of this, he and I went to London to see Dream Theater and Opeth, who were performing at Wembley Arena as part of DT’s ‘Progressive Nation‘ tour. It was a fine evening indeed.

Travelled as far as Hillingdon by coach, then took the tube to Wembley Park. Journey was uneventful. Tube fare was slightly more than expected. Found venue easily, with about half an hour to spare before doors opened. The venue was quite a good size, I felt. Large enough that you felt part of quite a sizeable crowd, but not so enormous that there wasn’t a sense of intimacy. At a very rough estimate, thee were probably about 8-10 thousand people by the end. Dom and I were about six or seven spaces back from the front.

First act was UnexpecT, an avant-garde metal band from Canada. It took me a couple of songs to get into them (and it felt like it was the same for most of the audience), but once I did they were excellent. Set lasted about half an hour. Bonus points for a nine-string bass.

Next on was Bigelf. Bigelf are basically a 70s psychedelic hard rock band that have got lost in time and somehow ended up in the present day by mistake. Very good stuff. They played for just over half an hour.

I hadn’t heard either of the above bands before, but I enjoyed both, especially Bigelf. I’ll have to check out some more of their stuff in the future.

Next up were Opeth, who were well on form and turned out a cracking set, which ran as follows:

  • Windowpane
  • The Lotus Eater
  • Harlequin Forest
  • April Ethereal
  • Deliverance
  • Hex Omega

This lasted just under an hour, and was absolutely superb. I was particularly pleased when they played Deliverance, which I think is probably my favourite Opeth song.

Had the gig ended at this point, I’d probably still have gone home happy. However, the headliners were still to come. DT’s set consisted of:

  • A Nightmare To Remember
  • The Mirror
  • Lie
  • Solo keyboard spot from Jordan Rudess
  • Prophets of War
  • The Dance of Eternity
  • Percussion solo from Mike Portnoy, then duets between him and the drummers from each of the supporting bands, and finally all four drummers playing together.
  • Wither
  • Take the Time
  • Encore: The Count of Tuscany

Of the three things I’d been hoping for (In The Presence of Enemies, any of the longer tracks from the Images and Words album, and Jordan Rudess wigging out on the continuum), I got to see two (no ITPoE), which was good enough. I was quite surprised that everything (besides the solo spots) came from albums I own, despite having only about half of DT’s catalogue. A Nighmare to Remember featured a guest appearance from Mikael Åkerfeldt on growled vocals. This was a definite improvement over Mike Portnoy’s embarrassing efforts on the record, which were something of a blot on the album. The drum solo/duet portion was entertaining. I think Unexpect’s drummer came off best of the three. The chap from Bigelf seemed slightly out of his element, not in that he wasn’t good enough, but just that flashy solos weren’t really his style. Martin Axenrot’s portion began with what seemed to be a competition as to who could play the fastest, most precise blastbeats, and I’d have said that by a whisker it was Portnoy.

Mike Portnoy’s drumkit, incidentally, is a sight to behold. One person can only play about half of it at once, and all the collaborative drumming bits were played on the one kit. I had already seen it in photos and in the making-of video from Systematic Chaos, but it is all the more impressive to see in person.

DT’s set lasted about an hour and a half, until 22.30. Then they did their encore, and the concert finished at about 22.55. A fantastic gig.

Necromunda

So recently, I’ve been thinking about Necromunda. In particular, I wondered whether I ought to dig out and paint my old Orlock gang. I do have a painted Necromunda gang in the form of my Spyrers, but they’re a bit odd, and it would be good to have a regular house gang painted as well. I also considered doing another gang, in which case House Escher would be pretty much the only option. Most of the models for Necromunda were sculpted by Gary Morley and Michael and Alan Perry (with a few contributions by Aly Morrison and Colin Dixon), but House Escher was sculpted by Jes Goodwin and, although I also love Michael Perry’s Orlocks, I think the Eschers are probably the best-looking sculpts of the range. They’ve got a cool, vaguely cyberpunky look to them. In addition, the Escher weapon lists and skill tables give them a significant bias towards close combat, which would make them quite different from the Orlocks, who lean more towards shooting.

Unfortunately, GW don’t sell the complete range of models for Necromunda any more. The basic boxed gangs are still available, and you can get extra gangers (although you can’t order individual gangers, just three selected at random) for some gangs, but the alternative heavies and leaders aren’t available at all any more. This is annoying even if I don’t start a new gang, as I could really do with an Orlock with flamer to round out my starting gang. I used to use a guy with a converted melta gun, but I put that together quite some time ago, and it’s not really up to standard any more.

So, off to eBay. I now have on order an Orlock heavy with a flamer and an Escher with Heavy Plasma Gun.

Of course, painting priority still goes to my Epic Titans. I have 3,775 points done so far, and I hope to get up to 4875 by the end of the month. Eventually, I hope to get the army up to 8,500, but it probably won’t be until some time in the new year that I get it to that stage. That said, it would be good to get some Necromunda stuff done in between the Titans, if only for a bit of variety.

Eldar photo update

Following my post on my Epic Chaos Space Marines, I went back and had a look at the photos I took of my Eldar army (which I posted here), and, as I suspected, some of them were quite shockingly awful. So this afternoon, I took the models and re-photographed them all (although I didn’t bother re-doing the whole-army shots). The pics in that post should now do some kind of justice to the models they depict.

Reavers

Well, my long-delayed Reaver Titans have arrived at last. One is now assembled in the standard configuration of Rocket Launcher and two turbolasers. From the other, I took the turbolasers and put them on my Warlord Titan. Originally I was planning to equip this Reaver with a pair of Quake Cannons that I scratch-built a few weeks ago, but unfortunately, upon trying them this morning, I found that the scratch-builds are far too big. Not only are they about 30% too long, the bore is much too large, and they don’t even fit properly under the shoulder mounts. Consequently, I’ve had to re-think this Titan’s armament. I’ve given it a Rocket Launcher, Volcano Cannon and a Gatling Blaster (in the style of the Forge World Epic Reaver) instead, which still leaves the turbolasers free to put on the Warlord. I was planning on putting together a Titan with this weapons fit eventually anyway, so it’s not a big problem. Just annoying that I wasted my time (not to mention some perfectly good parts) on the Quake Cannon scratchbuilds that I can’t now use. It also means that I don’t yet have a spare Rocket Launcher for my second Warlord. I’m now scouring eBay for proper QC models instead.

I decided, incidentally, to stick with old-school, Mars-pattern Titans throughout this army. Although I love the current Lucius-pattern Warlord model, I do quite like the old beetle-back model too, and it fits in much better with all the other Titans in the army. I still plan to get a metal Warlord eventually, but it’ll be for my Chaos army, where it’ll fit in well with the (Lucius-pattern) Ravager I already have. If Forge World ever bring back their Lucius-pattern Warhounds, I may add them to the Chaos army as well.

Epic Chaos

Anyone remember this army? Well, back in July I decided to dig them out and finish them off. After just shy of eight weeks, I have indeed now finished them. Which means it’s time to post lots of pictures of them on here.

I might as well start with the Ravager Titan, which was the first thing I painted for this army. I think the Epic models I’m most proud of are this, the Obliterators (see below) and the Revenant Titans from my Eldar army.

Ravager titan front view Ravager titan rear view

Most of the vehicles in the army I painted back in 2007. They included this Armoured Company of six Chaos Land Raiders. In theory, I’d like to have the maximum of eight, but I haven’t missed the other two that much.

Chaos Land Raiders

Also painted back in 2007 were these Tzeentch Daemon Knights. As there were no models available for Defilers in Epic, and I felt that converting a model that actually looked like a Defiler was beyond my ability, I converted these from Imperial Knights Paladin to use as proxies.

Tzeentch Daemon Knights

The only other Armoured Vehicles (not War Engines or Aircraft) in the army were Rhino APCs. I’ve included photos of them alongside the troops they accompany. Most were painted in a distinctive colour scheme depending on whom they were transporting.

I did paint some infantry back in ’07. I think the first formation I painted were these Raptors. They’re just Imperial Assault Marines, painted in the livery of my Chaos army to reflect their allegiance. The formation only consists of six stands rather than eight because that was all I had, and buying a whole box of Space Marines just to get two stands of Raptors was more than I could afford. I’ve identified the Lord by giving him a fancier colour scheme than his underlings.

Raptors

Also painted in ’07 were these Obliterators. They’re converted from Imperial Colossus class robots, and are based on Audrey Ewing’s Obliterator conversions. Unfortunately, I was only able to scrape together enough Colossus robots to make two stands, but these have mostly proved to be enough. I did also try making a couple of stands out of some Castellan robots, but I’ve never been very happy with them, and they remain unpainted and have never been used.

Obliterators

As I mentioned at the time, I had at one stage been planning to get some of the Chaos plastics and then put together stands of CSMs that combined the Chaos models with the Imperial ones I already had for a more ‘chaotic’ feel. When these new Chaos models arrived, however, I quickly had to abandon that plan, as the difference in size was too great. Consequently, I have one Chaos Space Marine retinue made up of Imperial Space Marine models, and two made from the Chaos models. Of these, I only got around to painting the Imperial models before I ran out of steam.

Traitor Space Marines

One of the last models I put together in ’07 was this Chaos Warlord stand. Since the Warlord is a character, it’s technically a stand of Chaos Space Marines with a Chaos Warlord character upgrade. But anyway, here it is. The banner is the back banner from a W40K Space Marine.

Chaos Warlord

The only other models I painted before I stopped were two Decimator Super-heavy tanks (more on them later) and a bike company. Here it is as it was then. Note the Chaos Lord with fancy paint-job, and the Icon Bearer with banner made from blue/yellow kneadatite (a.k.a. ‘green stuff’).

Bike Company (before rebasing)

However, I had increasingly become dissatisfied in the intervening time with the models’ bases, especially after achieving good results putting my Eldar Jetbikes on 25mm round bases (i.e. W40k infantry bases). So one of the first things I did when I resumed working on the army was to take the models off their bases and put them on new ones. While I was at it, I painted the bikes’ headlights as well. They definitely look a lot better now.

Bike Company (after rebasing)

Also a priority was getting some more basic Chaos Space Marines done. The Rhinos for this formation were painted in ’07, the infantry were done in July.

Retinue 1

Here’s another retinue, led by a Lord rather than a Sorcerer Lord. These Rhinos were not painted in 2007; they were painted partly on Thursday and partly yesterday. They are part of a lot of Rhinos that I got from eBay a couple of weeks ago for 99p, as there were no other bidders. After a bath in brake fluid and a good scrub they were good as new.

Retinue 2

The other models that particularly needed painting since they get used quite often were some Chaos Terminators. Both of these formations are eight-strong, though the maximum size allowed in the army list is six. This is so that the Champion and Icon Bearer can be swapped in or out as I choose.

When I first started putting this army together, I got a pack of Imperial Terminators along with the Chaos infantry boxes, as that would provide enough models to field the maximum number of Terminators/Chosen allowed by the army list (two formations of six), with the Chaos Lord stands clearly identifiable even when unpainted by the fact that all the models on the stand were the Chaos models. When I got some more boxes of Chaos infantry, I then added stands for champions and Icon Bearers, chopping the spikes off the top of all but the centre model to differentiate them from the Lord.

Presumably, the more important the champion, the more impressively his henchmen are armoured. Low-level sergeants lead most squads. Aspiring champions lead squads of beefier guys while the Lord’s retinue are as well-equipped as the sergeants.

In addition, the Champions are identified by the flames on their shoulder pads, while the Lords sport similar flames and a red helmet.

The published list refers to these units as ‘Chosen’. The proposed revisions on EpiComms recommend changing the name to ‘Chaos Terminators’, since they no longer correspond to what are known as ‘Chosen’ in Warhammer 40k. The Red Corsairs list even goes so far as to re-use the name ‘Chosen’ for a formation that resembles a six-strong forlorn hope, making it rather more like the current W40k unit. But regardless of what they’re called, they’re teleporting badasses in Terminator Armour.

Chaos Terminators

More Chaos Terminators

This being a Tzeentchian army, I had to take some Thousand Sons allies. These are converted from Imperial Space Marine models by adding a little card trapezium to the helmet of each marine for a head-dress. Two of the stands have only four models on, making for two squads of nine including two Aspiring Sorcerers. One of these stands (and both Rhinos) I painted back in ’07, the other three are new.

Thousand Sons

Another handy formation upgrade are these Havocs. I’ve never much liked that term, incidentally. ‘Havoc Squads’ would be fine, but I’ve never liked to speak of ‘a Havoc’ or ‘some Havocs’. Still, here they are. As usual, the Rhinos are old, but the infantry are new. The top-knots are black, incidentally, so that they are easier to distinguish at a glance from ordinary CSMs. Otherwise, the stands need to be examined fairly carefully to work out which is which (the difference being that the Havoc stands have two heavy weapons rather than just the one).

Havocs

The last set of upgrades for retinues I painted were some character stands. Firstly, a Champion, Sorcerer Lord (to swap in for the Lord) and Icon Bearer for the models based on Imperial Marines.

Traitor Characters

The Champion’s cloak is not really visible from the front, so here’s a rear view:

Traitor Characters

I’ve also done characters for the other two retinues, along with special Rhinos for them. The Rhinos with the skull on the front and the Tzeentch rune on the top (and all the infantry) are new, but the other two Rhinos were painted back in ’07. The Champions are conversions based on Imperial Space Marine Chaplains with the Crozius Arcanum replaced with the sword from a Bloodletter.

Chaos Space Marine Characters

Next up is a Forlorn Hope. Since they’re a scouting formation, I decided to attempt some sort of camouflage for these guys, so the Marines are painted in a mix of green and brown, with only their shoulder pads displaying the army’s usual colours. I painted two Rhinos for this formation in ’07, but I have whisked one of them away and re-painted it (to transport a Thousand Sons Lord, which I intend to convert and paint in the future), so one of these Rhinos is new.

Forlorn Hope

Finishing off the infantry, here are twelve stands of Lesser Daemons, Flamers, to be exact.

Flamers

When I first started planning out this army, I noticed that the Decimator super-heavy tank was quite similar in some respects to an Imperial Stormsword, and so I decided to use some as a basis for some converted ones. While looking for Obliterator conversions, I discovered that I wasn’t the first person to think of that, and so I pinched a few ideas about how to go about the conversion. I converted a company of three SHTs at the time, but only painted two of them, and was never entirely happy with the paint job. One of the last things I painted for this army was the third Decimator, and since it came out looking significantly better, I went back and touched up the others a bit, adding a bit more highlighting and re-doing the flames up the sides. Although the improvements were fairly subtle, they made all the difference, and now I’m much happier with all three vehicles.

Assault Company

That’s all of the ground-based forces in the army, but I also have some Chaos Navy support. First a pair of Hell Talon Fighter-bombers. I’ve found these to be a little disappointing in-game. In theory they can be very dangerous, but they’re quite expensive, and flimsy enough that neutralising them as a threat isn’t all that hard, at least as bombers. They can just about get away with attempting intercept missions, but they aren’t good enough at it to justify their points cost on that alone. I think, overall, I’d rather have a squadron of cheaper interceptors instead. Still, they’re really cool models.

Hell Talon Fighter-bombers

Finally, there’s this Devastation Class Cruiser. I painted it primarily for my Chaos fleet in Battlefleet Gothic, but it’s usable with this army as well.

Devastation Class Cruiser

And that’s everything. So here are some shots of the whole army (not including the spaceship, which would be in orbit overhead):

Screaming Fists Chaos Space Marines

Screaming Fists Chaos Space Marines

Screaming Fists Chaos Space Marines

Screaming Fists Chaos Space Marines

All of which comes to just over 6,000 points. Using the Black Legion army list with the NetEA suggested modifications for tournaments:

Raptor Cult (6 units)
(Chaos Lord)
240
 
Chosen (6 units)
(Chaos Lord)
Chaos Champion
Icon Bearer
Daemonic Pact
390
 
50
50
25
Chosen (6 units)
(Chaos Lord)
Chaos Champion
Icon Bearer
Daemonic Pact
390
 
50
50
25
Retinue
(Chaos Warlord)
3 Defilers
2 Obliterators
275
 
225
170
Retinue
(Chaos Lord)
Chaos Champion
Icon Bearer
Havocs
6 Rhinos
275
 
50
50
150
60
Retinue
(Chaos Sorcerer Lord)
Chaos Champion
Icon Bearer
Cult Marines (Thousand Sons)
6 Rhinos
275
 
50
50
150
60
Forlorn Hope
2 Rhinos
Daemonic Pact
125
20
25
Bike Company
(Chaos Lord)
Icon Bearer
Daemonic Pact
300
 
50
25
Armoured Company
6 Chaos Land Raiders
 
450
Assault Company
3 Decimators
 
675
Ravager Titan 625
Devastation Class Cruiser 150
Hell Talon Fighter-bombers 300
Daemon Pool
8 Lesser Daemons
 
160
Total 6,015

To be honest, the Daemonic pacts are distributed fairly arbitrarily, and aren’t necessarily where I’d put them in a game.

With this army done, I intend to leave them largely alone for the next few months — except possibly for a couple of small additions — to concentrate instead on my Titan Legions army. Once that is done, I’ll hopefully start on an Imperial Guard force, although I might first make some small additions to both this Chaos army and to my Eldar. At present, I’m not sure whether to base my Guard army on the Steel Legion army from the E:A rulebook, or on the Skitarii. The latter would allow the use of a wider variety of Titans, and does have some other tempting formations, but it lacks some of the other nice units from the Steel Legion list (like Stormtroopers, for example). It’d also be nice to put together one of the standard core armies from the Rulebook, rather than just the more obscure, unusual and/or unofficial ones. Fortunately, there’s enough overlap between the two army lists (at least if Guardsmen and Hypaspists can be represented by the same models) that I could probably put together an army most of which was usable with either list.

When I do revisit this army, my first priority will be to make it more compatible with the Red Corsairs list: some extra Thousand Sons including a Lord (for the Cult Marines formation), two more Forlorn Hopes (for a total of twelve units, which would also make two formations of Chosen), some more Daemon Engines such as Desecrators and Silver Towers, a Chaos Thunderhawk, etc. Additionally, I’d be keen to add some Hellblade interceptors, another retinue and some more Titans. But it’ll do for now.

EDIT, 2009-10-21: Shortly after declaring this army done, I picked up this Lord of Change model on eBay. Since every other model I had for this army was painted, it seemed a shame to leave just one model not done, so I painted it up on Monday.

Epic Lord of Change

Space Hulk

Well, I’ve had this game for about a week now. I guess I might as well give my impressions of it. This won’t be a particularly objective or in-depth review, but there wouldn’t be much point in that anyway. You probably know by now whether or not you want it, and if you want it, you presumably already have it. And if you don’t already have it, you may find it quite hard to get, as I suspect a lot of places will be sold out by now.

So, a new edition of Space Hulk, in a super-deluxe limited-edition release. Is it any good? Was it worth paying just shy of sixty quid for?

The set’s greatest triumph is the boards. Second edition’s floorplans were pretty nice (painted by Richard Wright, who also did the 3rd edition Blood Bowl pitch and the floorplans for Warhammer Quest), but these are just gorgeous. They’re printed on very heavy cardboard (it’s about 4mm thick) and are have some of the details debossed into the surface, which is a nice touch. And the artwork is fantastic. If I had one criticism of the second edition’s boards, it was that they were slightly too clean and shiny. The new pieces are darker and grungier (without being excessive), and feel much more like the interior of a derelict spaceship. Also printed on the same thick card and with the same high standard of artwork are all the counters, markers and templates. The game includes exactly the number of flamer templates as the flamer has ammunition, and the game includes a board with tracks for command points, assault cannon ammunition and the librarian’s psi points. Having these mechanisms for keeping track of everything is very nice, and shows how much thought has gone into this set.

Almost as impressive are the models. Interestingly, the models have clearly been designed solely as pieces for this game, with no attempt to make them compatible with the rest of the Warhammer 40,000 range. Each Terminator model is a character in its own right, in a distinct pose and with lots of little details all over the place. The Genestealers are similarly individual, although there are two of each of about half the sculpts. A lot of the ‘stealers are climbing on or jumping off bits of the scenery. Normally I’m not that keen on having a lot of scenery incorporated into a model, but in this context it seems okay, I suppose. There isn’t any scope for posing the models as you choose; they’re all push-fit and go together in exactly one way. This would be a problem for miniatures intended for an army, but as pieces in a closed, stand-alone board game it’s fine. And ultimately, they’re just lovely sculpts. While I would never buy them for a Warhammer 40,000 army, the models get a thumbs-up from me.

The other components are some dice and a sand timer. The dice are fine. They’re a set of five fairly ordinary dotted D6s, with a slight marble effect in the plastic. The sand timer, though, is a bit of a disappointment. It feels a little flimsy, and isn’t very accurate. In particular, it takes about 20s longer for the sand to go one way than it does for it to go back the other. In a set that is otherwise such great quality, it seems a bit of a let-down.

Finally, the rules. Interestingly, they seem to have decided to go back to the rules for the first edition of the game, and leave them largely unmodified. There are a few tweaks (for example, the addition of the ‘on guard’ rule, which is a sort of close-combat counterpart to overwatch, or the fact that rather than affecting the time available — which is now fixed at however long the timer takes to run out — Sergeants allow you to re-draw your command points for the turn), but it’s basically the same. This was a good move as far as I can see. Opinion seems to be more or less unanimous that the original rules were just fine as they were, and that the changes in the second edition were not for the better (lots of needless over-simplification). What is different is that a lot of the extra rules from the ‘Deathwing’ expansion have been included in the basic rules. Since GW aren’t planning to release anything more for this game, this is definitely a good move; it allows for a lot more variety with the basic set. What haven’t been incorporated, however, are the additional rules from the second expansion, ‘Genestealer’. This was fairly sensible; although the extra stuff may have been all very well in a supplement (opinion appears to be divided), it made too many changes to how the game worked to be appropriate to include in the core game.

The game includes twelve missions, of which 1-5 and 10 are the original six missions from the first edition (although some have been tweaked a little). I don’t know whether the other six are also based on older scenarios or whether they’re entirely new.

Overall, I’m very pleased with the new Space Hulk. While in principle I could have got everything I needed to play a game of Space Hulk anyway (Terminator and Genestealer models are available separately, the rules for either of the previous editions are easy enough to find on the web, and even the floorplans could be reconstructed by downloading scans of the original versions and sticking them to pieces of foamcore — or, for those with a lot of money to spare, by buying something like Litko Aerosystems’ Space Corridor system), it would have worked out quite a bit more expensive unless I’d tried using counters instead of miniatures. Tracking down a second-hand copy of either first or second edition might have worked out cheaper, but even so, the improved quality of the components is, I think worth the extra money.

Whether this version of Space Hulk would have been worth getting had I got either of the previous editions while I still could, I don’t know. But I didn’t (I don’t think I ever quite had the money to spare), and so it definitely was worth it.

In addition, if anyone’s interested in going beyond what’s included in the box, and playing with rules for Genestealer hybrids, Space Marines in power armour, Eldar, Tyranids, Grey Knights, Imperial Guard, crazy psychic powers blowing up all kinds of shit, and goodness knows what else, check out the ‘Space Hulk Bible‘. It’s an attempt to collate all the rules for first edition, including both boxed expansions and numerous White Dwarf articles, into one document. What’s nice about the new rules staying very close to the first edition is that it means this extra stuff should be fairly easily compatible with the current game. Similarly, any additional missions available on the tubes should work without much, if any modification.